Mines Of Moria Rulebook Pdf File. While Bosi takes on the task of reading the tome in its entirety, his son Bori plans a strike against the White Hand in Broin's honor. While a pair of Dwarves cause a diversion, Bori and the player sneak into the White Hand camp and confront the commander, Ashpar.
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So I'm going to be running a LotR Mines of Moria campaign with the WFRP 2nd edition rules, and I'm having trouble with designing the dungeon lay out. The story is that the PC's are hired to protect an 'archaeologist' of sorts that wants to recover some Dwarven Relics. Well, after a turn of events, the group finds themselves stuck in the mines and must travel to the other side (a daunting task!).
I was going to give either the NPC or the dwarf PC a very very old torn up map of the Moria. Any thoughts on how I could design this dungeon? Also this will be a pre-fellowship visit, haven't decided how they get through the doors yet either.
Any help would be great!